![]() In summary, the RPG parts of Deadfire are very well done, but the overall product is hurt by various GUI and interface bugs that often crop up. Especially Forgotten Sanctum, which I consider a 10/10. It's like they get stuck on some waypoint and won't accept commands until they reach it. Also, sometimes you can't change their movement until they reach their destination for some reason. Party members will take completely unexpected routes breaking your formations, pushing your other characters out of the way. Need to emphasize how bad pathing can be. They really expand upon the experience, and make the game feel like a proper dnd adventure. Pillars of Eternity 73 Playing 6.3K Backlogs 104 Replays 5.7 Retired 79 Rating 1. They play out similar to a choose your own adventure book. ![]() There are many encounters where you are given a variety of open-ended non-combat choices in how you can proceed. This is in addition to the standard assortment of faction relationships you can build. This game has a very rigorous reputation system that not only tracks your level of morale with each party member, but also their relationships with each other, and also keeps a log of each incident and remark that affected the relationship. Enemy encounters are not as consistently versatile and interesting as Divinity Original Sin 2, which is the gold standard. Combat gets a little repetitive towards the end of the game. Huge issue with giving commands to characters and them running around and breaking formation. Fights can sometimes be a mess with issues with targeting and pathing. This console port has tons of small bugs though. I found it difficult to cheese this game. The combat rules are better than 5th edition imo, and very balanced. They've created a ruleset mirroring dnd that is excellent. ![]() The world-building, and particularly the combat system, are fantastic. This game has maybe the most robust dialog trees I've ever seen. Summary: Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat. Summary: Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. There's also an enormous amount of interactivity in the dialog, where npcs will react to even minor nuances or choices that you made earlier, and there will be many additional dialog options that are dependent upon various skills and backgrounds. Generally favorable reviews based on 2660 Ratings. The characters are grounded and talk like real people, which I think is great, but can be off-putting if you like over the top whacky characters like Borderlands. ![]() There's plenty of dialog to read, and it's mostly pretty good if somewhat prosaic at times. Reminds me a lot of the "Lord of Light." Makes one think. The story is very good, and raises questions of self-determination and the need for gods. The narrative and dialog that Obsidian is known for is present here. My total playtime was 141 hours to platinum. The narrative and dialog that Obsidian is There's a lot to like here, and I do mean a lot. Players will be able to easily navigate the game's detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls.There's a lot to like here, and I do mean a lot. Paradox Arctic has thoroughly updated the Xbox One version of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Pillars of Eternity: Complete Edition includes all previously released additional content from the PC version, including all DLC and expansions in a single package.īut Pillars of Eternity: Complete Edition goes beyond just offering everything together. Now, Paradox Arctic has adapted this unmissable RPG for an entirely new audience on major consoles - bringing Pillars' fantastical world, tactical combat, and unforgettable story to fans on a whole new platform. From there, it released to broad critical acclaim, won dozens of awards, and has been a fan favorite on the PC. Summary: Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers.
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